Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Victory
Ranked Solo/Duo · 161 days ago
4 / 5 / 15
K / D / A
48.7%
Kill participation
593.2
Damage / min
13,562g
426.9 gold / min
26
4 placed · 3 cleared
225
7.1 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkaarl diff#TooEz
Kled · Top
8 / 8 / 12
51.3% KP
30,993
22.3% share
13,369g
175 CS · 5.5/m
apantsak#ΝΩΕ
Amumu · Jungle
4 / 5 / 15
48.7% KP
18,844
13.5% share
13,562g
225 CS · 7.1/m
Íván#EUNE
LeBlanc · Mid
14 / 4 / 7
53.8% KP
37,790
27.2% share
15,423g
224 CS · 7.1/m
Tarzan#SHIBA
Jhin · ADC
6 / 3 / 14
51.3% KP
26,493
19% share
15,513g
276 CS · 8.7/m
Blocked Account#2137
Zoe · Support
7 / 8 / 8
38.5% KP
25,032
18% share
11,791g
51 CS · 1.6/m
Red side
DefeatMitzuki#七転び八起
Vayne · Top
5 / 11 / 4
33.3% KP
24,238
23.6% share
11,341g
184 CS · 5.8/m
Kuseni#kicia
Kayn · Jungle
12 / 11 / 2
51.9% KP
26,410
25.8% share
14,615g
198 CS · 6.2/m
Giusha1337#EUNE
Vladimir · Mid
5 / 5 / 4
33.3% KP
22,855
22.3% share
12,581g
239 CS · 7.5/m
R KIOSK MANAGER#EUNE
Smolder · ADC
3 / 2 / 6
33.3% KP
20,437
19.9% share
13,045g
284 CS · 8.9/m
Chrollo Lucilfer#X1111
Sona · Support
2 / 10 / 11
48.1% KP
8,566
8.4% share
9,142g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
