Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 161 days ago
5 / 5 / 8
K / D / A
37.1%
Kill participation
908.9
Damage / min
11,574g
491.8 gold / min
17
4 placed · 3 cleared
195
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMakhs Kotsabas1s#EUNE
Ivern · Top
6 / 11 / 2
32% KP
14,417
21.3% share
7,989g
109 CS · 4.6/m
Lujimadi4#GCEZ
Nunu & Willump · Jungle
6 / 5 / 6
48% KP
11,749
17.3% share
8,951g
116 CS · 4.9/m
Frank612#EUNE
Lissandra · Mid
2 / 7 / 6
32% KP
18,824
27.8% share
7,749g
147 CS · 6.2/m
Fatima#Fufu
Nilah · ADC
8 / 4 / 3
44% KP
15,835
23.4% share
12,640g
235 CS · 10/m
Umbreon#12717
Rell · Support
3 / 8 / 11
56% KP
6,986
10.3% share
7,343g
14 CS · 0.6/m
Red side
Victorybankai le riven#SOUL
Riven · Top
8 / 6 / 7
42.9% KP
15,532
16% share
12,366g
175 CS · 7.4/m
PoczciwyNaplet#EUNE
Kha'Zix · Jungle
5 / 6 / 9
40% KP
17,165
17.7% share
10,261g
150 CS · 6.4/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 5 / 8
37.1% KP
21,390
22.1% share
11,574g
195 CS · 8.3/m
FAR RIGHT#white
Draven · ADC
13 / 6 / 6
54.3% KP
32,098
33.1% share
14,770g
183 CS · 7.8/m
TräpShot#EUNE
Seraphine · Support
4 / 3 / 21
71.4% KP
10,680
11% share
9,048g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
