Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 160 days ago
13 / 7 / 7
K / D / A
54.1%
Kill participation
1,113.8
Damage / min
14,784g
524.6 gold / min
22
8 placed · 5 cleared
226
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEnRonin#EUNE
Fiora · Top
8 / 6 / 4
32.4% KP
21,824
18.9% share
13,974g
272 CS · 9.7/m
TotalEndoprotéza#TEP
Jarvan IV · Jungle
6 / 3 / 22
75.7% KP
22,749
19.7% share
13,237g
188 CS · 6.7/m
apantsak#ΝΩΕ
Kalista · Mid
13 / 7 / 7
54.1% KP
31,390
27.3% share
14,784g
226 CS · 8/m
Collion#EUNE
Kai'Sa · ADC
10 / 3 / 11
56.8% KP
30,902
26.8% share
15,684g
251 CS · 8.9/m
KarmaIsByMySide#Karma
Lulu · Support
0 / 5 / 24
64.9% KP
8,327
7.2% share
8,465g
21 CS · 0.7/m
Red side
DefeatEIMAI KOTOPOULO#EUNE
Irelia · Top
5 / 9 / 7
50% KP
30,863
31.2% share
12,547g
258 CS · 9.2/m
16 γραμμες#11111
Ekko · Jungle
11 / 6 / 6
70.8% KP
26,197
26.5% share
15,553g
234 CS · 8.3/m
GIG#2460
Viktor · Mid
7 / 6 / 5
50% KP
21,897
22.1% share
12,748g
214 CS · 7.6/m
MestarLuka#EUNE
Ashe · ADC
0 / 9 / 5
20.8% KP
12,950
13.1% share
9,591g
210 CS · 7.5/m
FTMO Funded#2115
Braum · Support
1 / 8 / 13
58.3% KP
6,998
7.1% share
7,330g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
