Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 159 days ago
7 / 8 / 6
K / D / A
68.4%
Kill participation
1,199.4
Damage / min
14,952g
484.7 gold / min
31
9 placed · 7 cleared
270
8.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNever Recover#DRK
Qiyana · Top
4 / 4 / 7
31.4% KP
21,640
18.6% share
12,254g
207 CS · 6.7/m
Rank1 COJOVALI#drg44
Ekko · Jungle
9 / 3 / 7
45.7% KP
18,921
16.3% share
14,555g
266 CS · 8.6/m
GASICIEL MILOSZ#RAND
Katarina · Mid
8 / 9 / 7
42.9% KP
21,532
18.5% share
11,950g
174 CS · 5.6/m
MAD Unforgiven#EUNE
Sivir · ADC
11 / 0 / 9
57.1% KP
41,729
35.9% share
20,190g
360 CS · 11.7/m
ANCI#BUNNY
Lulu · Support
3 / 3 / 24
77.1% KP
12,533
10.8% share
10,343g
27 CS · 0.9/m
Red side
Defeatnao jinguji#flow
Sion · Top
2 / 4 / 4
31.6% KP
21,522
18.2% share
12,169g
237 CS · 7.7/m
400BPMBLUSH#asc
Shaco · Jungle
6 / 7 / 5
57.9% KP
23,356
19.8% share
12,752g
177 CS · 5.7/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 8 / 6
68.4% KP
37,000
31.3% share
14,952g
270 CS · 8.8/m
Confiscation#EUNE1
Caitlyn · ADC
4 / 8 / 3
36.8% KP
30,593
25.9% share
14,434g
273 CS · 8.8/m
ώonder b0y#EUNE
Karma · Support
0 / 8 / 9
47.4% KP
5,630
4.8% share
7,901g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
