Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 159 days ago
5 / 8 / 3
K / D / A
47.1%
Kill participation
959.7
Damage / min
11,550g
417.5 gold / min
16
6 placed · 3 cleared
224
8.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygustavjk#EUNE
Gragas · Top
11 / 4 / 5
51.6% KP
23,602
28.4% share
12,969g
205 CS · 7.4/m
Pan Wukong#1v9
Wukong · Jungle
4 / 3 / 16
64.5% KP
17,476
21% share
12,480g
187 CS · 6.8/m
holyy#zxcv
Katarina · Mid
13 / 4 / 8
67.7% KP
20,802
25% share
13,497g
175 CS · 6.3/m
Simsuljaengi#KR2
Jinx · ADC
2 / 4 / 8
32.3% KP
14,167
17% share
13,594g
249 CS · 9/m
KING CRIMSON#1458
Braum · Support
1 / 2 / 16
54.8% KP
7,139
8.6% share
7,700g
30 CS · 1.1/m
Red side
DefeatMacedonianSparta#EUNE1
Urgot · Top
5 / 10 / 1
35.3% KP
15,140
20.4% share
9,906g
168 CS · 6.1/m
bag droguri#jack
Qiyana · Jungle
4 / 5 / 3
41.2% KP
13,446
18.1% share
12,585g
241 CS · 8.7/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 8 / 3
47.1% KP
26,553
35.8% share
11,550g
224 CS · 8.1/m
DemonLordDraven#EUNE
Draven · ADC
2 / 4 / 4
35.3% KP
11,385
15.3% share
12,298g
240 CS · 8.7/m
Uninterested#ZEN
Seraphine · Support
1 / 4 / 4
29.4% KP
7,745
10.4% share
6,900g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
