Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 159 days ago
7 / 2 / 5
K / D / A
41.4%
Kill participation
1,166.2
Damage / min
14,079g
469.3 gold / min
40
10 placed · 8 cleared
249
8.3 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMacedonianSparta#EUNE1
Urgot · Top
6 / 5 / 5
37.9% KP
20,308
16.2% share
12,691g
195 CS · 6.5/m
bag droguri#jack
Qiyana · Jungle
5 / 5 / 12
58.6% KP
21,753
17.4% share
15,064g
259 CS · 8.6/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 2 / 5
41.4% KP
34,986
28% share
14,079g
249 CS · 8.3/m
xPeKeX CZ#EUNE
Ezreal · ADC
11 / 1 / 5
55.2% KP
38,851
31.1% share
16,298g
275 CS · 9.2/m
WiktorekMadalski#EUNE
Nautilus · Support
0 / 8 / 17
58.6% KP
9,217
7.4% share
8,724g
30 CS · 1/m
Red side
DefeatKXQ#EUNE
Jayce · Top
5 / 4 / 5
47.6% KP
26,338
30.7% share
14,283g
262 CS · 8.7/m
Razwen#rank1
Zac · Jungle
4 / 8 / 13
81% KP
18,902
22% share
12,107g
201 CS · 6.7/m
MIŚ BIM#MIŚBI
Kassadin · Mid
5 / 3 / 6
52.4% KP
15,709
18.3% share
12,869g
194 CS · 6.5/m
21321421213#31232
Riven · ADC
4 / 8 / 8
57.1% KP
10,142
11.8% share
13,478g
213 CS · 7.1/m
JEBLAKONINA#xdddd
Bard · Support
3 / 6 / 14
81% KP
14,671
17.1% share
10,287g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
