Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 159 days ago
7 / 9 / 13
K / D / A
60.6%
Kill participation
825.5
Damage / min
12,822g
412.9 gold / min
18
9 placed · 0 cleared
196
6.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsebo a drž hubu#EUNE
Pantheon · Top
2 / 12 / 5
21.2% KP
19,361
16.1% share
8,677g
142 CS · 4.6/m
bag droguri#jack
Hecarim · Jungle
16 / 4 / 10
78.8% KP
37,522
31.3% share
18,786g
268 CS · 8.6/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 9 / 13
60.6% KP
25,632
21.4% share
12,822g
196 CS · 6.3/m
Tanja Savic#miran
Smolder · ADC
5 / 11 / 12
51.5% KP
25,223
21% share
12,764g
212 CS · 6.8/m
Oñix#EUNE
Karma · Support
3 / 11 / 18
63.6% KP
12,152
10.1% share
8,966g
18 CS · 0.6/m
Red side
VictoryBurgerBoyBoy#EUNE
Akali · Top
12 / 4 / 10
46.8% KP
34,279
23.2% share
13,757g
210 CS · 6.8/m
wine#ワイン
Kha'Zix · Jungle
3 / 5 / 18
44.7% KP
25,966
17.6% share
12,914g
247 CS · 8/m
r e a l i t y#7 7 7
Katarina · Mid
11 / 8 / 12
48.9% KP
25,733
17.4% share
13,045g
195 CS · 6.3/m
wooback int acc#000
Zeri · ADC
19 / 7 / 15
72.3% KP
45,722
31% share
22,011g
275 CS · 8.9/m
Broken Wings#EUNE
Leona · Support
2 / 9 / 24
55.3% KP
15,797
10.7% share
9,303g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
