Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 158 days ago
6 / 15 / 7
K / D / A
37.1%
Kill participation
613.2
Damage / min
14,432g
456.2 gold / min
23
9 placed · 3 cleared
234
7.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaxyh WW#candy
Aurora · Top
5 / 5 / 6
25% KP
18,002
15.4% share
10,698g
192 CS · 6.1/m
Confiscation#EUNE1
Taliyah · Jungle
11 / 12 / 11
50% KP
26,387
22.6% share
16,556g
195 CS · 6.2/m
Zabranjeni#NBGD
Katarina · Mid
16 / 7 / 8
54.5% KP
42,522
36.4% share
17,673g
199 CS · 6.3/m
GASICIEL MILOSZ#RAND
Yasuo · ADC
11 / 6 / 8
43.2% KP
19,246
16.5% share
16,827g
274 CS · 8.7/m
Tandrce#2948
Braum · Support
1 / 5 / 25
59.1% KP
10,767
9.2% share
10,824g
35 CS · 1.1/m
Red side
DefeatOtac Prirode#perko
Akali · Top
10 / 3 / 6
45.7% KP
26,837
23% share
16,356g
290 CS · 9.2/m
Kokushibo#hold1
Master Yi · Jungle
10 / 10 / 10
57.1% KP
22,086
19% share
15,296g
233 CS · 7.4/m
RYOIKI TENKAI#MOON
Diana · Mid
8 / 10 / 8
45.7% KP
28,540
24.5% share
13,609g
211 CS · 6.7/m
apantsak#ΝΩΕ
Kalista · ADC
6 / 15 / 7
37.1% KP
19,397
16.6% share
14,432g
234 CS · 7.4/m
Alohaaa#EUNE
Brand · Support
1 / 6 / 13
40% KP
19,641
16.9% share
10,747g
88 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
