Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 157 days ago
10 / 11 / 1
K / D / A
68.8%
Kill participation
1,305.6
Damage / min
17,311g
546.1 gold / min
17
8 placed · 1 cleared
273
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatevenementt#KR47
Garen · Top
3 / 11 / 1
25% KP
18,700
16.9% share
11,763g
246 CS · 7.8/m
starbathing#666
Zed · Jungle
2 / 9 / 2
25% KP
13,249
12% share
10,963g
159 CS · 5/m
apantsak#ΝΩΕ
Kalista · Mid
10 / 11 / 1
68.8% KP
41,386
37.4% share
17,311g
273 CS · 8.6/m
Lakika83#roar
Smolder · ADC
0 / 5 / 2
12.5% KP
17,110
15.4% share
10,812g
245 CS · 7.7/m
Pyra#420
Xerath · Support
1 / 7 / 1
12.5% KP
20,346
18.4% share
7,968g
66 CS · 2.1/m
Red side
VictoryTheGuyWhoKnocks#0000
Fiora · Top
10 / 7 / 8
41.9% KP
33,374
27.9% share
15,446g
241 CS · 7.6/m
veiny cwl#hands
Kayn · Jungle
10 / 5 / 7
39.5% KP
16,790
14.1% share
14,822g
259 CS · 8.2/m
SectumXsemprA#EUNE
Aurora · Mid
9 / 2 / 7
37.2% KP
32,617
27.3% share
14,559g
250 CS · 7.9/m
nu renunta#1321
Brand · ADC
9 / 0 / 10
44.2% KP
25,310
21.2% share
15,752g
262 CS · 8.3/m
cwane gówienko#KLOC
Nami · Support
5 / 2 / 21
60.5% KP
11,365
9.5% share
10,756g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
