Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 155 days ago
5 / 13 / 5
K / D / A
27%
Kill participation
964.3
Damage / min
14,675g
433.3 gold / min
24
10 placed · 4 cleared
263
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Kalista · Top
5 / 13 / 5
27% KP
32,659
20.4% share
14,675g
263 CS · 7.8/m
Darkness#야스오
Rengar · Jungle
11 / 8 / 7
48.6% KP
31,081
19.4% share
16,374g
189 CS · 5.6/m
countdxwn#z1z
Xerath · Mid
11 / 4 / 14
67.6% KP
50,289
31.4% share
17,657g
231 CS · 6.8/m
5 9 3 6 2 3 5 4#bld
Smolder · ADC
10 / 2 / 6
43.2% KP
41,885
26.2% share
17,829g
316 CS · 9.3/m
MlLsugi#EUNE
Milio · Support
0 / 3 / 19
51.4% KP
4,005
2.5% share
9,713g
37 CS · 1.1/m
Red side
DefeatKใฑĞ#1v9
Akshan · Top
7 / 9 / 8
50% KP
25,880
22.8% share
12,137g
194 CS · 5.7/m
浪人fxke#000
Naafiri · Jungle
11 / 5 / 8
63.3% KP
39,700
35% share
15,699g
227 CS · 6.7/m
Khaming#ΕΛΛΗΝ
Ahri · Mid
5 / 6 / 4
30% KP
16,610
14.6% share
12,120g
252 CS · 7.4/m
T0mmy#EUNE
Senna · ADC
5 / 10 / 8
43.3% KP
21,716
19.2% share
13,677g
215 CS · 6.3/m
Nekomints#Lmao
Nami · Support
2 / 7 / 16
60% KP
9,492
8.4% share
9,216g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
