Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 154 days ago
10 / 6 / 2
K / D / A
60%
Kill participation
1,120.6
Damage / min
13,949g
512.5 gold / min
21
9 placed · 3 cleared
257
9.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykevin de bruyne#7684
Vladimir · Top
7 / 4 / 4
29.7% KP
28,845
25.8% share
11,746g
206 CS · 7.6/m
ShadowIQ#Udyr
Udyr · Jungle
11 / 4 / 9
54.1% KP
19,469
17.4% share
15,914g
261 CS · 9.6/m
Vládce romů#deni
Draven · Mid
8 / 0 / 5
35.1% KP
30,445
27.2% share
15,999g
230 CS · 8.5/m
Yolotelis#EOUNE
Samira · ADC
8 / 6 / 10
48.6% KP
20,060
17.9% share
13,690g
232 CS · 8.5/m
Lukyn ぷ#BOŽKA
Elise · Support
3 / 6 / 10
35.1% KP
12,944
11.6% share
9,358g
38 CS · 1.4/m
Red side
DefeatOski WNP#WNP
Sion · Top
2 / 6 / 9
55% KP
19,834
21.8% share
9,391g
206 CS · 7.6/m
Bimshy#Est
Rengar · Jungle
3 / 11 / 9
60% KP
13,650
15% share
9,035g
132 CS · 4.8/m
apantsak#ΝΩΕ
Kalista · Mid
10 / 6 / 2
60% KP
30,498
33.5% share
13,949g
257 CS · 9.4/m
gg din guld ske#EUNE
Kog'Maw · ADC
5 / 8 / 2
35% KP
23,166
25.5% share
11,197g
209 CS · 7.7/m
HalfBloodPrince#ZED5
Milio · Support
0 / 6 / 13
65% KP
3,856
4.2% share
6,921g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
