Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 154 days ago
11 / 6 / 6
K / D / A
51.5%
Kill participation
946.5
Damage / min
15,629g
482.6 gold / min
41
12 placed · 9 cleared
240
7.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMizar#diff
Volibear · Top
8 / 8 / 2
30.3% KP
28,834
23.1% share
15,528g
260 CS · 8/m
HeiHou#2137
Diana · Jungle
8 / 4 / 10
54.5% KP
29,579
23.7% share
15,623g
250 CS · 7.7/m
apantsak#ΝΩΕ
Kalista · Mid
11 / 6 / 6
51.5% KP
30,650
24.5% share
15,629g
240 CS · 7.4/m
edru#goat
Draven · ADC
3 / 9 / 10
39.4% KP
23,119
18.5% share
14,913g
230 CS · 7.1/m
Karlos12#EUNE
Nautilus · Support
3 / 7 / 15
54.5% KP
12,713
10.2% share
10,824g
36 CS · 1.1/m
Red side
DefeatPillBottle#EUNE
Yasuo · Top
2 / 9 / 4
18.2% KP
16,374
13.1% share
11,693g
258 CS · 8/m
let me m1d#EUNE
Fizz · Jungle
7 / 6 / 10
51.5% KP
22,681
18.2% share
13,908g
204 CS · 6.3/m
DaxenGunslinger#EUNE
Aurelion Sol · Mid
6 / 6 / 14
60.6% KP
30,805
24.7% share
12,453g
202 CS · 6.2/m
JUM bombalauuuuu#6677
Senna · ADC
12 / 6 / 16
84.8% KP
42,451
34% share
17,558g
218 CS · 6.7/m
Wicia#Bloom
Seraphine · Support
6 / 6 / 15
63.6% KP
12,652
10.1% share
9,856g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
