Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 151 days ago
9 / 5 / 7
K / D / A
53.3%
Kill participation
1,215.2
Damage / min
15,487g
484.7 gold / min
23
11 placed · 4 cleared
270
8.5 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatadiShow#GRIND
Tryndamere · Top
5 / 8 / 3
26.7% KP
34,410
25.1% share
14,666g
325 CS · 10.2/m
Monk Encho #EUNE
Xin Zhao · Jungle
10 / 10 / 10
66.7% KP
35,887
26.1% share
15,186g
208 CS · 6.5/m
apantsak#ΝΩΕ
Kalista · Mid
9 / 5 / 7
53.3% KP
38,825
28.3% share
15,487g
270 CS · 8.5/m
Guiprozaibas#EUNE
Miss Fortune · ADC
5 / 10 / 5
33.3% KP
17,589
12.8% share
13,127g
177 CS · 5.5/m
Teom#EUNE
Blitzcrank · Support
1 / 7 / 15
53.3% KP
10,538
7.7% share
8,972g
18 CS · 0.6/m
Red side
VictoryTorterra#EUNE
Singed · Top
6 / 4 / 14
50% KP
30,518
18.3% share
14,079g
238 CS · 7.4/m
hba#yvl
Nidalee · Jungle
14 / 3 / 17
77.5% KP
44,897
26.9% share
18,073g
247 CS · 7.7/m
APA#iMADH
Zed · Mid
10 / 4 / 7
42.5% KP
31,915
19.2% share
17,501g
266 CS · 8.3/m
HacksawGaming#0 WIN
Draven · ADC
4 / 9 / 9
32.5% KP
29,527
17.7% share
13,934g
248 CS · 7.8/m
TräpShot#EUNE
Elise · Support
6 / 10 / 21
67.5% KP
29,757
17.9% share
11,991g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
