Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 145 days ago
12 / 13 / 12
K / D / A
42.9%
Kill participation
1,194.7
Damage / min
18,788g
493.1 gold / min
24
10 placed · 5 cleared
294
7.7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDonTouchMyCrown#EUNE
Sett · Top
1 / 13 / 7
19.5% KP
15,979
9.2% share
12,264g
193 CS · 5.1/m
Z1ddle#EUNE
Kha'Zix · Jungle
11 / 7 / 6
41.5% KP
35,664
20.5% share
19,029g
216 CS · 5.7/m
Sunless#Stv
Naafiri · Mid
10 / 12 / 7
41.5% KP
37,915
21.8% share
17,552g
258 CS · 6.8/m
spooshi#0000
Tristana · ADC
17 / 8 / 9
63.4% KP
53,432
30.7% share
22,757g
316 CS · 8.3/m
NequYT#EUNE
Brand · Support
2 / 16 / 13
36.6% KP
31,173
17.9% share
11,607g
53 CS · 1.4/m
Red side
Victorycbrpvzn#EUNE
Renekton · Top
12 / 5 / 7
33.9% KP
45,317
22.9% share
17,020g
305 CS · 8/m
sNN0w#EUNE
Viego · Jungle
25 / 6 / 6
55.4% KP
62,270
31.4% share
23,613g
315 CS · 8.3/m
chrusto#smol
Ahri · Mid
5 / 7 / 14
33.9% KP
33,130
16.7% share
15,617g
281 CS · 7.4/m
apantsak#ΝΩΕ
Kalista · ADC
12 / 13 / 12
42.9% KP
45,519
23% share
18,788g
294 CS · 7.7/m
D3ADLYHunter#EUNE
Thresh · Support
2 / 10 / 31
58.9% KP
11,974
6% share
13,184g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
