Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 145 days ago
9 / 8 / 9
K / D / A
58.1%
Kill participation
1,503.7
Damage / min
19,674g
493.3 gold / min
31
10 placed · 8 cleared
340
8.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUpośBombaAtomowa#6767
Kayle · Top
8 / 9 / 8
51.6% KP
42,715
23.8% share
14,998g
260 CS · 6.5/m
SaΜeHaDa#EUNE
Shaco · Jungle
5 / 4 / 10
48.4% KP
40,287
22.4% share
13,223g
210 CS · 5.3/m
apantsak#ΝΩΕ
Kalista · Mid
9 / 8 / 9
58.1% KP
59,971
33.4% share
19,674g
340 CS · 8.5/m
Xinkaliiiiiii#EUNE
Samira · ADC
5 / 21 / 6
35.5% KP
26,708
14.9% share
14,505g
229 CS · 5.7/m
godmother#333
Janna · Support
4 / 11 / 18
71% KP
10,039
5.6% share
11,302g
34 CS · 0.9/m
Red side
VictoryVaraw Tuflous#Kekw
Zac · Top
4 / 10 / 18
41.5% KP
24,790
15.3% share
12,318g
148 CS · 3.7/m
gapujom mnie#gap
Gragas · Jungle
21 / 3 / 11
60.4% KP
40,625
25.1% share
18,994g
212 CS · 5.3/m
Shrekster#Storm
Akshan · Mid
17 / 6 / 13
56.6% KP
58,196
35.9% share
20,329g
288 CS · 7.2/m
13thGODofOLYMPUS#420
Tristana · ADC
8 / 10 / 14
41.5% KP
26,815
16.6% share
17,626g
208 CS · 5.2/m
Mayne#0805
Milio · Support
3 / 3 / 38
77.4% KP
11,510
7.1% share
13,897g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
