Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 133 days ago
12 / 3 / 9
K / D / A
56.8%
Kill participation
1,389
Damage / min
17,683g
622.3 gold / min
21
9 placed · 2 cleared
292
10.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySyRexX#TOP
Yorick · Top
3 / 1 / 6
24.3% KP
19,109
17.1% share
12,950g
248 CS · 8.7/m
blade phantom#kzn
Lee Sin · Jungle
12 / 3 / 7
51.4% KP
20,865
18.7% share
14,743g
224 CS · 7.9/m
apantsak#ΝΩΕ
Kalista · Mid
12 / 3 / 9
56.8% KP
39,471
35.4% share
17,683g
292 CS · 10.3/m
joc de glezne#xxxxx
Yasuo · ADC
8 / 9 / 8
43.2% KP
19,961
17.9% share
12,975g
172 CS · 6.1/m
Murderiser#2309
Karma · Support
2 / 5 / 14
43.2% KP
12,158
10.9% share
9,220g
43 CS · 1.5/m
Red side
DefeatProG Cristy#6969
Master Yi · Top
4 / 7 / 0
19% KP
13,251
13% share
10,364g
196 CS · 6.9/m
Andrej00522#8886
Shaco · Jungle
6 / 7 / 7
61.9% KP
25,182
24.7% share
11,933g
183 CS · 6.4/m
Kronus#exist
Orianna · Mid
0 / 8 / 6
28.6% KP
16,429
16.1% share
9,905g
244 CS · 8.6/m
gerodorm#zzzen
Kog'Maw · ADC
11 / 9 / 4
71.4% KP
39,226
38.4% share
18,563g
275 CS · 9.7/m
kacmin99#EUNE
Lulu · Support
0 / 7 / 14
66.7% KP
7,959
7.8% share
7,499g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
