Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 130 days ago
4 / 11 / 2
K / D / A
42.9%
Kill participation
784.6
Damage / min
8,073g
388.7 gold / min
12
6 placed · 1 cleared
130
6.3 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUnderMaker#PEER
Jax · Top
10 / 3 / 3
38.2% KP
20,029
24.7% share
9,752g
128 CS · 6.2/m
Generationals#EUNE
Talon · Jungle
6 / 2 / 8
41.2% KP
11,975
14.8% share
9,770g
173 CS · 8.3/m
Zargholl#1337
Twisted Fate · Mid
6 / 3 / 12
52.9% KP
16,700
20.6% share
9,931g
139 CS · 6.7/m
Primeloryz#EUNE
Hwei · ADC
12 / 3 / 3
44.1% KP
22,392
27.6% share
12,715g
171 CS · 8.2/m
Nemphios#NICK
Bard · Support
0 / 3 / 16
47.1% KP
9,917
12.2% share
7,234g
16 CS · 0.8/m
Red side
Defeatlighnimous2#EUNE
Mordekaiser · Top
3 / 10 / 3
42.9% KP
12,618
25.2% share
6,951g
112 CS · 5.4/m
worldstar#1500
Zac · Jungle
3 / 4 / 5
57.1% KP
8,102
16.2% share
7,563g
123 CS · 5.9/m
apantsak#ΝΩΕ
Kalista · Mid
4 / 11 / 2
42.9% KP
16,294
32.5% share
8,073g
130 CS · 6.3/m
óTB Draven Ω#EUNE
Draven · ADC
4 / 6 / 4
57.1% KP
9,894
19.7% share
9,891g
141 CS · 6.8/m
KrzysiekMagik#EUNE
Zilean · Support
0 / 3 / 7
50% KP
3,253
6.5% share
4,993g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
