Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 130 days ago
10 / 6 / 3
K / D / A
39.4%
Kill participation
957.7
Damage / min
13,234g
553 gold / min
6
5 placed · 0 cleared
206
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeategw1999#EUNE
Ahri · Top
9 / 8 / 1
32.3% KP
26,673
27.7% share
10,707g
191 CS · 8/m
Slezy#SIAB
Hecarim · Jungle
8 / 9 / 2
32.3% KP
19,152
19.9% share
10,779g
182 CS · 7.6/m
OogaBoogaSniffin#EUNE
Taliyah · Mid
3 / 3 / 6
29% KP
14,372
14.9% share
10,291g
226 CS · 9.4/m
PastaProphet92#FMF
Lucian · ADC
8 / 6 / 6
45.2% KP
26,306
27.3% share
10,895g
151 CS · 6.3/m
Zdechły Aro#EUNE
Leona · Support
3 / 7 / 11
45.2% KP
9,905
10.3% share
7,228g
23 CS · 1/m
Red side
VictoryWiktorekMadalski#EUNE
Sylas · Top
7 / 9 / 4
33.3% KP
17,966
19.5% share
9,164g
143 CS · 6/m
Psilocybin#2123
Elise · Jungle
10 / 4 / 13
69.7% KP
26,244
28.5% share
12,217g
148 CS · 6.2/m
apantsak#ΝΩΕ
Kalista · Mid
10 / 6 / 3
39.4% KP
22,920
24.9% share
13,234g
206 CS · 8.6/m
FRAME MOGGED#LOW
Fiora · ADC
4 / 5 / 7
33.3% KP
15,559
16.9% share
11,295g
169 CS · 7.1/m
Vixoo#EUNE
Seraphine · Support
2 / 7 / 16
54.5% KP
9,511
10.3% share
8,592g
41 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
