Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 128 days ago
8 / 8 / 5
K / D / A
46.4%
Kill participation
882.7
Damage / min
12,704g
511.2 gold / min
11
8 placed · 0 cleared
194
7.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLIRT WITH MΟURI#1502
Irelia · Top
10 / 8 / 8
48.6% KP
30,996
28.4% share
13,467g
194 CS · 7.8/m
WillUwUmp#OwO
Nunu & Willump · Jungle
6 / 4 / 15
56.8% KP
12,272
11.2% share
11,517g
189 CS · 7.6/m
Primeloryz#EUNE
Viktor · Mid
10 / 4 / 7
45.9% KP
34,133
31.3% share
13,062g
216 CS · 8.7/m
Queen Miu#EUNE
Senna · ADC
5 / 6 / 21
70.3% KP
20,844
19.1% share
13,115g
170 CS · 6.8/m
left no crumbs#EUNE
Leona · Support
6 / 6 / 13
51.4% KP
10,866
10% share
8,858g
28 CS · 1.1/m
Red side
DefeatMike Stechlyck#07538
Poppy · Top
5 / 8 / 7
42.9% KP
18,459
18.7% share
9,482g
170 CS · 6.8/m
Mr Peanutbutter#23123
Rammus · Jungle
2 / 8 / 11
46.4% KP
7,861
8% share
8,203g
120 CS · 4.8/m
apantsak#ΝΩΕ
Kalista · Mid
8 / 8 / 5
46.4% KP
21,935
22.2% share
12,704g
194 CS · 7.8/m
Fame#2424
Karthus · ADC
11 / 10 / 7
64.3% KP
40,354
40.8% share
13,398g
200 CS · 8/m
STOP I nut alrd#EUNE
Zac · Support
2 / 4 / 15
60.7% KP
10,198
10.3% share
8,339g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
