Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 128 days ago
3 / 6 / 21
K / D / A
51.1%
Kill participation
437.2
Damage / min
11,650g
332.2 gold / min
128
52 placed · 15 cleared
42
1.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDhxly#02239
K'Sante · Top
9 / 1 / 13
46.8% KP
26,967
18.8% share
18,091g
265 CS · 7.6/m
Patches#HEYNA
Elise · Jungle
17 / 7 / 6
48.9% KP
37,532
26.2% share
17,935g
232 CS · 6.6/m
Dsdkg強い側の私#1111
Yone · Mid
8 / 14 / 5
27.7% KP
37,718
26.3% share
16,060g
268 CS · 7.6/m
Ιnsomnia#0000
Seraphine · ADC
10 / 7 / 10
42.6% KP
25,668
17.9% share
15,626g
212 CS · 6/m
apantsak#ΝΩΕ
Blitzcrank · Support
3 / 6 / 21
51.1% KP
15,332
10.7% share
11,650g
42 CS · 1.2/m
Red side
Defeatljubica#mlem
Urgot · Top
3 / 12 / 3
17.1% KP
24,693
15.9% share
12,524g
268 CS · 7.6/m
Poroly#EUNE
Kha'Zix · Jungle
12 / 10 / 6
51.4% KP
27,346
17.6% share
16,386g
229 CS · 6.5/m
Cieply Harnas#SMAK
Aurora · Mid
8 / 5 / 8
45.7% KP
38,308
24.7% share
15,856g
261 CS · 7.4/m
ma4ttix#EUNE
Lucian · ADC
6 / 10 / 10
45.7% KP
27,923
18% share
15,461g
234 CS · 6.7/m
DiegoPistol98#6454
Vel'Koz · Support
6 / 10 / 12
51.4% KP
36,855
23.8% share
12,925g
97 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
