Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 127 days ago
3 / 11 / 2
K / D / A
35.7%
Kill participation
686.3
Damage / min
9,333g
430.8 gold / min
10
8 placed · 0 cleared
172
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRezeda#DCT
Fiora · Top
2 / 8 / 3
35.7% KP
9,422
19.5% share
8,055g
141 CS · 6.5/m
zaciągacz 2015#EUNE
Wukong · Jungle
3 / 6 / 2
35.7% KP
4,270
8.9% share
8,152g
143 CS · 6.6/m
apantsak#ΝΩΕ
Kalista · Mid
3 / 11 / 2
35.7% KP
14,869
30.8% share
9,333g
172 CS · 7.9/m
nao jinguji#flow
Kog'Maw · ADC
3 / 7 / 6
64.3% KP
12,131
25.2% share
10,198g
181 CS · 8.4/m
Martin Mandel#etika
Neeko · Support
3 / 8 / 4
50% KP
7,508
15.6% share
6,590g
25 CS · 1.2/m
Red side
VictoryBoban Ribar#EUNE
Yasuo · Top
7 / 2 / 6
32.5% KP
12,240
15.5% share
10,751g
177 CS · 8.2/m
EIMAI KOTOPOULO#EUNE
Diana · Jungle
2 / 3 / 12
35% KP
12,532
15.9% share
9,141g
167 CS · 7.7/m
accent v12#313
Qiyana · Mid
18 / 1 / 3
52.5% KP
23,217
29.4% share
12,472g
165 CS · 7.6/m
Helski#EUNE
Heimerdinger · ADC
9 / 2 / 6
37.5% KP
19,161
24.3% share
11,834g
190 CS · 8.8/m
Razwen#rank1
Pyke · Support
4 / 6 / 13
42.5% KP
11,785
14.9% share
8,323g
39 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
