Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 127 days ago
8 / 6 / 3
K / D / A
44%
Kill participation
1,041.6
Damage / min
14,732g
511.8 gold / min
26
8 placed · 4 cleared
267
9.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Riven · Top
2 / 3 / 9
44% KP
15,270
14.7% share
12,015g
214 CS · 7.4/m
Fluttershy oωo#333
Sylas · Jungle
4 / 6 / 8
48% KP
17,190
16.6% share
12,175g
192 CS · 6.7/m
apantsak#ΝΩΕ
Kalista · Mid
8 / 6 / 3
44% KP
29,981
28.9% share
14,732g
267 CS · 9.3/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 6 / 4
60% KP
29,256
28.2% share
16,667g
258 CS · 9/m
ZenDaR#EUNE
Senna · Support
0 / 6 / 13
52% KP
11,959
11.5% share
9,498g
29 CS · 1/m
Red side
DefeatGiovanniRengarS9#Honor
Ryze · Top
4 / 5 / 6
37% KP
24,949
27.9% share
12,386g
268 CS · 9.3/m
Yolotelis#EOUNE
Lee Sin · Jungle
7 / 5 / 8
55.6% KP
22,248
24.9% share
13,570g
211 CS · 7.3/m
adiShow#GRIND
Tryndamere · Mid
3 / 8 / 5
29.6% KP
9,368
10.5% share
10,535g
219 CS · 7.6/m
Helski#EUNE
Heimerdinger · ADC
12 / 3 / 5
63% KP
26,042
29.1% share
15,469g
249 CS · 8.7/m
kocham stópki#mniam
Nautilus · Support
1 / 4 / 13
51.9% KP
6,821
7.6% share
7,624g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
