Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 127 days ago
1 / 9 / 16
K / D / A
44.7%
Kill participation
288
Damage / min
8,453g
269.6 gold / min
90
37 placed · 11 cleared
31
1 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuykun#PKMN
Shen · Top
8 / 9 / 16
58.5% KP
22,978
16.6% share
13,926g
221 CS · 7/m
Ambis#EUW2
Kha'Zix · Jungle
16 / 7 / 4
48.8% KP
30,304
21.9% share
18,670g
214 CS · 6.8/m
ZARATHUSTRA#MOON
Syndra · Mid
13 / 5 / 12
61% KP
42,638
30.8% share
18,308g
274 CS · 8.7/m
Yolotelis#EOUNE
Senna · ADC
2 / 7 / 27
70.7% KP
34,164
24.6% share
14,823g
225 CS · 7.2/m
JakeTheDog#buh
Braum · Support
2 / 10 / 25
65.9% KP
8,537
6.2% share
9,508g
27 CS · 0.9/m
Red side
Defeatvampire heart#ゼロから
Irelia · Top
6 / 8 / 14
52.6% KP
21,032
16.7% share
12,897g
213 CS · 6.8/m
NinjaZX6R#Yikes
Naafiri · Jungle
16 / 8 / 8
63.2% KP
28,188
22.4% share
17,899g
225 CS · 7.2/m
JD julek#ego
Kog'Maw · Mid
10 / 9 / 7
44.7% KP
43,655
34.7% share
14,025g
226 CS · 7.2/m
Captain Cringe#EUNE
Jinx · ADC
5 / 7 / 10
39.5% KP
24,004
19.1% share
12,726g
229 CS · 7.3/m
apantsak#ΝΩΕ
Nautilus · Support
1 / 9 / 16
44.7% KP
9,029
7.2% share
8,453g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
