Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 127 days ago
9 / 8 / 9
K / D / A
64.3%
Kill participation
1,180.8
Damage / min
17,023g
546.8 gold / min
19
7 placed · 4 cleared
256
8.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatapantsak#ΝΩΕ
Kalista · Top
9 / 8 / 9
64.3% KP
36,763
25.1% share
17,023g
256 CS · 8.2/m
PesteDeVenetia#Clown
Kindred · Jungle
6 / 10 / 12
64.3% KP
30,849
21% share
14,500g
201 CS · 6.5/m
Volkanovski#1v9
Akshan · Mid
7 / 14 / 6
46.4% KP
25,616
17.5% share
12,089g
156 CS · 5/m
Kaukas#EUNE
Karthus · ADC
6 / 11 / 8
50% KP
42,473
28.9% share
14,590g
271 CS · 8.7/m
Bedele#1v9
Nautilus · Support
0 / 11 / 15
53.6% KP
11,041
7.5% share
7,742g
22 CS · 0.7/m
Red side
VictoryAristotelhs#999
Nasus · Top
10 / 8 / 13
42.6% KP
21,249
15.6% share
14,020g
215 CS · 6.9/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
16 / 5 / 18
63% KP
45,120
33.1% share
19,368g
217 CS · 7/m
el primo#1312
Ahri · Mid
18 / 5 / 19
68.5% KP
34,562
25.4% share
15,417g
192 CS · 6.2/m
Smerni#OwO
Brand · ADC
7 / 6 / 22
53.7% KP
29,459
21.6% share
13,922g
191 CS · 6.1/m
DaxenGunslinger#EUNE
Karma · Support
3 / 4 / 34
68.5% KP
5,848
4.3% share
10,199g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
