Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 126 days ago
5 / 10 / 6
K / D / A
39.3%
Kill participation
1,069.4
Damage / min
12,904g
454.9 gold / min
19
7 placed · 3 cleared
222
7.8 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryc0Dek0#EUNE
Xin Zhao · Top
2 / 11 / 6
22.9% KP
21,267
19.4% share
9,997g
185 CS · 6.5/m
ItzNightmareLoL2#EUNE
Wukong · Jungle
8 / 4 / 8
45.7% KP
19,968
18.2% share
12,957g
181 CS · 6.4/m
Nino Nakano#kata
Katarina · Mid
15 / 3 / 7
62.9% KP
32,837
30% share
15,291g
222 CS · 7.8/m
spooshi#0000
Tristana · ADC
9 / 6 / 3
34.3% KP
24,745
22.6% share
15,540g
233 CS · 8.2/m
Volkanovski#1v9
Nautilus · Support
1 / 4 / 16
48.6% KP
10,631
9.7% share
9,092g
25 CS · 0.9/m
Red side
DefeatTIM#LTS
Sett · Top
12 / 5 / 6
64.3% KP
29,455
30.7% share
14,234g
257 CS · 9.1/m
SvSavaTeraBugare#EUNE
Ekko · Jungle
4 / 5 / 5
32.1% KP
19,409
20.2% share
11,942g
229 CS · 8.1/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 10 / 6
39.3% KP
30,336
31.6% share
12,904g
222 CS · 7.8/m
KierujęBronzy#EUNE
Smolder · ADC
5 / 9 / 5
35.7% KP
12,120
12.6% share
10,790g
167 CS · 5.9/m
Vash#6969
Milio · Support
2 / 6 / 11
46.4% KP
4,568
4.8% share
8,135g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
