Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 126 days ago
17 / 7 / 10
K / D / A
64.3%
Kill participation
2,116.7
Damage / min
18,080g
570.6 gold / min
19
8 placed · 1 cleared
269
8.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBob Says Hello#8888
Sion · Top
3 / 14 / 1
12.9% KP
21,915
18.8% share
11,498g
231 CS · 7.3/m
CannotZΞDEnough#EUNE
Diana · Jungle
12 / 5 / 8
64.5% KP
29,192
25% share
17,059g
253 CS · 8/m
zaraza2000#EUNE
Swain · Mid
2 / 7 / 10
38.7% KP
18,199
15.6% share
11,294g
228 CS · 7.2/m
n0tWH1TEn0tR1GHT#00000
Naafiri · ADC
13 / 9 / 6
61.3% KP
24,704
21.2% share
16,832g
255 CS · 8/m
bloodguess#EUNE
Senna · Support
1 / 7 / 21
71% KP
22,652
19.4% share
12,130g
82 CS · 2.6/m
Red side
Victoryapantsak#ΝΩΕ
Kalista · Top
17 / 7 / 10
64.3% KP
67,065
44.7% share
18,080g
269 CS · 8.5/m
jYffY#EUNE
Wukong · Jungle
2 / 5 / 13
35.7% KP
13,918
9.3% share
11,696g
194 CS · 6.1/m
Ignj4t0viC#EUNE
Xerath · Mid
7 / 7 / 7
33.3% KP
24,420
16.3% share
13,678g
223 CS · 7/m
PsychoUndercover#EUNE
Jinx · ADC
13 / 6 / 6
45.2% KP
32,984
22% share
17,957g
282 CS · 8.9/m
Kai Sä#71261
Rell · Support
3 / 6 / 19
52.4% KP
11,675
7.8% share
10,383g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
