Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 126 days ago
9 / 10 / 10
K / D / A
42.2%
Kill participation
781.7
Damage / min
18,182g
546.3 gold / min
25
8 placed · 4 cleared
276
8.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDhxly#02239
Jax · Top
2 / 7 / 8
28.6% KP
18,215
14.7% share
10,609g
170 CS · 5.1/m
niewyobrazalne#1121
Graves · Jungle
4 / 7 / 7
31.4% KP
18,411
14.8% share
13,513g
278 CS · 8.4/m
evolve#100
Viktor · Mid
2 / 8 / 11
37.1% KP
28,589
23% share
12,341g
259 CS · 7.8/m
dodonadodo#int
Yasuo · ADC
18 / 15 / 7
71.4% KP
36,970
29.8% share
20,202g
253 CS · 7.6/m
Drillago#333
Bard · Support
9 / 8 / 14
65.7% KP
21,853
17.6% share
12,952g
27 CS · 0.8/m
Red side
VictoryCoinflip#Adeno
K'Sante · Top
5 / 5 / 14
42.2% KP
28,073
21.1% share
13,626g
224 CS · 6.7/m
CloserToTheEdge#EUNE
Briar · Jungle
14 / 7 / 10
53.3% KP
31,239
23.5% share
20,433g
285 CS · 8.6/m
Sepperv#EUNE
Orianna · Mid
8 / 5 / 17
55.6% KP
27,879
21% share
16,637g
287 CS · 8.6/m
apantsak#ΝΩΕ
Kalista · ADC
9 / 10 / 10
42.2% KP
26,019
19.6% share
18,182g
276 CS · 8.3/m
Kolton#2115
Pyke · Support
9 / 9 / 17
57.8% KP
19,849
14.9% share
12,730g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
