Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 125 days ago
8 / 4 / 9
K / D / A
70.8%
Kill participation
1,048.4
Damage / min
14,197g
475.3 gold / min
19
10 placed · 2 cleared
229
7.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstecu1#EUNE
Camille · Top
6 / 7 / 7
54.2% KP
16,906
17.8% share
12,435g
197 CS · 6.6/m
SommerLiebe#EUNE
Taliyah · Jungle
10 / 5 / 8
75% KP
27,771
29.2% share
16,049g
271 CS · 9.1/m
apantsak#ΝΩΕ
Kalista · Mid
8 / 4 / 9
70.8% KP
31,313
32.9% share
14,197g
229 CS · 7.7/m
asher#fent
Jinx · ADC
0 / 11 / 5
20.8% KP
12,786
13.4% share
9,706g
213 CS · 7.1/m
Naterezimwieczyn#EUNE
Lulu · Support
0 / 5 / 11
45.8% KP
6,356
6.7% share
8,184g
27 CS · 0.9/m
Red side
VictoryNaynoo#2137
Darius · Top
5 / 8 / 4
28.1% KP
15,262
16.5% share
12,366g
240 CS · 8/m
alexx#1v9
Master Yi · Jungle
11 / 6 / 6
53.1% KP
23,520
25.4% share
15,721g
203 CS · 6.8/m
CRINGE NPC FREAK#AIBOT
Ekko · Mid
7 / 5 / 4
34.4% KP
14,537
15.7% share
11,269g
192 CS · 6.4/m
SayL#6735
Ezreal · ADC
9 / 2 / 8
53.1% KP
31,930
34.5% share
17,757g
290 CS · 9.7/m
legobatman9934#EUNE
Janna · Support
0 / 3 / 16
50% KP
7,422
8% share
8,550g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
