Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 124 days ago
14 / 9 / 2
K / D / A
59.3%
Kill participation
1,450.1
Damage / min
17,775g
648.7 gold / min
22
8 placed · 5 cleared
240
8.8 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeb#esis
Mordekaiser · Top
5 / 9 / 5
37% KP
24,264
22.5% share
10,808g
198 CS · 7.2/m
koreanZookeeper#111
Nunu & Willump · Jungle
3 / 6 / 10
48.1% KP
10,926
10.1% share
10,606g
171 CS · 6.2/m
Locke#Nail
Zed · Mid
5 / 10 / 1
22.2% KP
21,268
19.7% share
12,522g
190 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · ADC
14 / 9 / 2
59.3% KP
39,733
36.8% share
17,775g
240 CS · 8.8/m
TWTV mokrapjoka#123
Renata Glasc · Support
0 / 8 / 19
70.4% KP
11,722
10.9% share
8,680g
28 CS · 1/m
Red side
Victorypiqnata toqga#EUNE
Riven · Top
5 / 6 / 6
26.2% KP
12,586
9.8% share
10,176g
149 CS · 5.4/m
Kawe1894#EUNE
Naafiri · Jungle
14 / 4 / 5
45.2% KP
29,549
23% share
14,272g
225 CS · 8.2/m
Another Day#000
Yone · Mid
13 / 3 / 4
40.5% KP
40,338
31.3% share
16,801g
259 CS · 9.5/m
szpecuszpecu#11111
Annie · ADC
6 / 6 / 18
57.1% KP
27,400
21.3% share
13,232g
180 CS · 6.6/m
Poppynator#P0P
Poppy · Support
4 / 8 / 22
61.9% KP
18,857
14.6% share
10,047g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
