Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 124 days ago
6 / 12 / 11
K / D / A
58.6%
Kill participation
616.9
Damage / min
13,851g
484.3 gold / min
14
5 placed · 2 cleared
190
6.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCristiFiora#WON
Irelia · Top
9 / 7 / 6
39.5% KP
25,226
22.6% share
14,162g
249 CS · 8.7/m
PesteDeVenetia#Clown
Jarvan IV · Jungle
12 / 4 / 13
65.8% KP
21,161
19% share
16,433g
223 CS · 7.8/m
Neijneom#1643
Akali · Mid
5 / 8 / 3
21.1% KP
23,740
21.3% share
11,693g
217 CS · 7.6/m
Another Day#000
Yasuo · ADC
10 / 6 / 9
50% KP
32,418
29.1% share
15,037g
206 CS · 7.2/m
the chosen one#ekko
Rakan · Support
2 / 4 / 21
60.5% KP
9,014
8.1% share
10,407g
28 CS · 1/m
Red side
DefeatAjax#Alex
Kennen · Top
5 / 6 / 6
37.9% KP
24,749
23.7% share
10,710g
195 CS · 6.8/m
apantsak#ΝΩΕ
Kalista · Jungle
6 / 12 / 11
58.6% KP
17,644
16.9% share
13,851g
190 CS · 6.6/m
FAME AND GLORY#NPD
Kassadin · Mid
8 / 7 / 5
44.8% KP
27,122
26% share
12,496g
201 CS · 7/m
L9 fKiηg Kuseni#ζζζζζ
Ezreal · ADC
7 / 8 / 7
48.3% KP
26,203
25.1% share
13,541g
212 CS · 7.4/m
WasDam#EUNE
Thresh · Support
3 / 5 / 12
51.7% KP
8,719
8.3% share
8,570g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
