Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 124 days ago
5 / 5 / 2
K / D / A
30.4%
Kill participation
871.9
Damage / min
17,534g
556 gold / min
13
8 placed · 1 cleared
358
11.4 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiovanniRengarS9#Honor
Azir · Top
10 / 5 / 3
56.5% KP
36,432
31.3% share
16,392g
293 CS · 9.3/m
WolfSmilebg#EUNE
Fiddlesticks · Jungle
3 / 9 / 10
56.5% KP
24,727
21.2% share
11,710g
209 CS · 6.6/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 5 / 2
30.4% KP
27,495
23.6% share
17,534g
358 CS · 11.4/m
D1 Geira#DOne
Caitlyn · ADC
5 / 12 / 7
52.2% KP
20,878
17.9% share
11,907g
199 CS · 6.3/m
Lwec Kozimera#JHKiC
Rell · Support
0 / 11 / 8
34.8% KP
7,032
6% share
7,172g
21 CS · 0.7/m
Red side
VictoryFRAME MOGGED#LOW
Malphite · Top
9 / 6 / 9
42.9% KP
22,756
17.7% share
12,845g
217 CS · 6.9/m
THA SE GAPARW#GAP
Wukong · Jungle
10 / 6 / 7
40.5% KP
26,706
20.7% share
17,290g
292 CS · 9.3/m
I AM BACK#ktmos
Ahri · Mid
2 / 3 / 7
21.4% KP
20,627
16% share
12,081g
267 CS · 8.5/m
Fifi#east
Ashe · ADC
21 / 7 / 13
81% KP
54,972
42.7% share
22,732g
276 CS · 8.8/m
KrzysiekMagik#EUNE
Zilean · Support
0 / 1 / 33
78.6% KP
3,696
2.9% share
10,029g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
