Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 123 days ago
7 / 17 / 6
K / D / A
30.2%
Kill participation
1,265.2
Damage / min
18,006g
484.5 gold / min
21
8 placed · 1 cleared
285
7.7 CS / min
Objective control
2
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhelsabot#EUNE
Ambessa · Top
7 / 3 / 10
39.5% KP
34,227
20.4% share
14,851g
221 CS · 5.9/m
Forsaken Fujin#Fujin
Nocturne · Jungle
17 / 4 / 10
62.8% KP
41,151
24.5% share
20,062g
280 CS · 7.5/m
Figorol#EUNE
Diana · Mid
10 / 2 / 11
48.8% KP
37,509
22.3% share
15,513g
234 CS · 6.3/m
apantsak#ΝΩΕ
Kalista · ADC
7 / 17 / 6
30.2% KP
47,024
28% share
18,006g
285 CS · 7.7/m
DRIPLORD FIGARO#DRIP
Karma · Support
2 / 3 / 25
62.8% KP
8,072
4.8% share
12,326g
54 CS · 1.5/m
Red side
DefeatPädofilszelidítő#JGPIG
Renekton · Top
1 / 10 / 4
17.2% KP
20,586
13.5% share
13,262g
307 CS · 8.3/m
Spirall#Sprl
Master Yi · Jungle
4 / 9 / 4
27.6% KP
19,089
12.5% share
15,555g
234 CS · 6.3/m
Marcel#1v9
Katarina · Mid
14 / 13 / 3
58.6% KP
45,484
29.8% share
17,665g
240 CS · 6.5/m
Lotriaxon#n1fte
Ezreal · ADC
5 / 4 / 9
48.3% KP
38,819
25.4% share
15,639g
313 CS · 8.4/m
ZenDaR#EUNE
Senna · Support
5 / 7 / 15
69% KP
28,599
18.7% share
13,433g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
