Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 123 days ago
4 / 4 / 8
K / D / A
38.7%
Kill participation
952.2
Damage / min
13,174g
562.2 gold / min
19
7 placed · 1 cleared
231
9.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrNicolaeGuta#EUNE
Urgot · Top
8 / 7 / 2
58.8% KP
19,653
32.6% share
10,648g
170 CS · 7.3/m
Gotsyk#CWL
Udyr · Jungle
4 / 6 / 2
35.3% KP
9,214
15.3% share
9,558g
175 CS · 7.5/m
Czester#EUNE
Naafiri · Mid
5 / 6 / 1
35.3% KP
21,408
35.5% share
10,479g
189 CS · 8.1/m
Lwec Kozimera#JHKiC
Syndra · ADC
0 / 5 / 3
17.6% KP
6,670
11.1% share
8,498g
187 CS · 8/m
cVläd#vlud
Soraka · Support
0 / 7 / 7
41.2% KP
3,408
5.6% share
5,818g
24 CS · 1/m
Red side
VictoryGavlanZX#OLAF
Kog'Maw · Top
3 / 7 / 4
22.6% KP
16,090
17.7% share
9,175g
166 CS · 7.1/m
Doktor Sól#cacao
Hecarim · Jungle
13 / 2 / 4
54.8% KP
23,456
25.9% share
14,159g
254 CS · 10.8/m
Bowling enjoyer#NUNI
Nunu & Willump · Mid
6 / 3 / 8
45.2% KP
17,843
19.7% share
8,989g
134 CS · 5.7/m
apantsak#ΝΩΕ
Kalista · ADC
4 / 4 / 8
38.7% KP
22,313
24.6% share
13,174g
231 CS · 9.9/m
oliwierekeb#janna
Janna · Support
5 / 1 / 18
74.2% KP
11,012
12.1% share
8,825g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
