Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 122 days ago
5 / 15 / 11
K / D / A
57.1%
Kill participation
935
Damage / min
12,251g
410.6 gold / min
22
11 placed · 4 cleared
197
6.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCRINGE NPC FREAK#AIBOT
Zed · Top
6 / 6 / 4
35.7% KP
28,930
23.1% share
12,961g
170 CS · 5.7/m
Gracie Abrams#77777
Graves · Jungle
12 / 6 / 9
75% KP
35,452
28.3% share
16,930g
221 CS · 7.4/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 15 / 11
57.1% KP
27,895
22.3% share
12,251g
197 CS · 6.6/m
Dhxly#02239
Yasuo · ADC
5 / 11 / 9
50% KP
19,799
15.8% share
12,578g
174 CS · 5.8/m
GrubyTypOdWizji#Gruby
Karma · Support
0 / 11 / 19
67.9% KP
13,009
10.4% share
8,797g
37 CS · 1.2/m
Red side
VictoryItsAlex2#EUNE
Aatrox · Top
7 / 5 / 5
24.5% KP
20,581
17.8% share
12,514g
197 CS · 6.6/m
Psilocybin#2123
Darius · Jungle
9 / 6 / 8
34.7% KP
13,451
11.6% share
12,400g
185 CS · 6.2/m
hussars meretrix#EUNE
Sylas · Mid
13 / 6 / 11
49% KP
26,851
23.2% share
13,826g
210 CS · 7/m
egw1999#EUNE
Senna · ADC
9 / 6 / 16
51% KP
28,532
24.7% share
16,291g
193 CS · 6.5/m
veveras003#EUNE
Elise · Support
11 / 5 / 22
67.3% KP
26,290
22.7% share
13,209g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
