Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Solo/Duo · 122 days ago
3 / 11 / 5
K / D / A
47.1%
Kill participation
541.2
Damage / min
9,813g
362.3 gold / min
16
5 placed · 2 cleared
139
5.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNEMILOSRDNI#4200
Gragas · Top
2 / 4 / 10
29.3% KP
17,532
17.1% share
9,327g
178 CS · 6.6/m
ItsAlex2#EUNE
Aatrox · Jungle
11 / 1 / 14
61% KP
25,920
25.3% share
14,147g
235 CS · 8.7/m
Kapitan Quackle#EUNE
Yasuo · Mid
12 / 4 / 12
58.5% KP
20,294
19.8% share
13,259g
195 CS · 7.2/m
H4r4mb3420#EUNE
Smolder · ADC
13 / 4 / 14
65.9% KP
22,752
22.2% share
14,250g
199 CS · 7.3/m
Gricuś RETURNED#WDUPE
Senna · Support
3 / 4 / 24
65.9% KP
16,036
15.6% share
10,430g
50 CS · 1.8/m
Red side
Defeat다이애나 사랑#174
Riven · Top
7 / 3 / 3
58.8% KP
20,094
28% share
13,885g
232 CS · 8.6/m
apantsak#ΝΩΕ
Amumu · Jungle
3 / 11 / 5
47.1% KP
14,658
20.4% share
9,813g
139 CS · 5.1/m
Zabranjeni#NBGD
Kassadin · Mid
5 / 5 / 3
47.1% KP
18,072
25.2% share
14,289g
243 CS · 9/m
XDDDDDDDDD#XDDDD
Aphelios · ADC
2 / 12 / 2
23.5% KP
14,392
20% share
11,270g
198 CS · 7.3/m
Yuta Okkotsu#GTD
Braum · Support
0 / 10 / 8
47.1% KP
4,620
6.4% share
7,564g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
