Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 122 days ago
22 / 7 / 12
K / D / A
94.4%
Kill participation
1,596.7
Damage / min
21,665g
643.5 gold / min
25
9 placed · 1 cleared
293
8.7 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMrSirLodowiec#EUNE
Sett · Top
3 / 10 / 6
25% KP
22,029
17% share
11,118g
201 CS · 6/m
szatzi#1111
Xin Zhao · Jungle
6 / 11 / 15
58.3% KP
22,756
17.5% share
13,827g
176 CS · 5.2/m
apantsak#ΝΩΕ
Kalista · Mid
22 / 7 / 12
94.4% KP
53,754
41.4% share
21,665g
293 CS · 8.7/m
kisolino#EUNE
Ezreal · ADC
3 / 5 / 8
30.6% KP
18,028
13.9% share
13,210g
245 CS · 7.3/m
nataliuauaua#uwu
Lulu · Support
2 / 2 / 27
80.6% KP
13,391
10.3% share
10,965g
24 CS · 0.7/m
Red side
VictorySchudnij#EUNE
Jax · Top
11 / 5 / 7
51.4% KP
32,352
23.2% share
16,601g
272 CS · 8.1/m
Erring#ASDF
Zed · Jungle
11 / 6 / 5
45.7% KP
44,547
31.9% share
19,514g
312 CS · 9.3/m
GH03T#000
Malzahar · Mid
1 / 10 / 10
31.4% KP
24,307
17.4% share
12,308g
257 CS · 7.6/m
Ohre#WTF
Yasuo · ADC
10 / 7 / 10
57.1% KP
19,633
14% share
17,805g
246 CS · 7.3/m
Icedancer#1010
Camille · Support
2 / 8 / 19
60% KP
18,898
13.5% share
10,439g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
