Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 122 days ago
14 / 4 / 7
K / D / A
63.6%
Kill participation
1,254
Damage / min
14,872g
558.4 gold / min
22
9 placed · 3 cleared
225
8.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
14 / 9 / 2
61.5% KP
28,560
41.3% share
14,667g
219 CS · 8.2/m
ItzNightmareLoL2#EUNE
Naafiri · Jungle
3 / 4 / 4
26.9% KP
9,270
13.4% share
11,521g
226 CS · 8.5/m
hitfirex#EUNE
Twisted Fate · Mid
1 / 9 / 8
34.6% KP
12,879
18.6% share
10,142g
158 CS · 5.9/m
piotrek12445#EUNE
Samira · ADC
6 / 6 / 0
23.1% KP
11,269
16.3% share
12,962g
244 CS · 9.2/m
Intalica#999
Nami · Support
2 / 5 / 8
38.5% KP
7,197
10.4% share
7,573g
30 CS · 1.1/m
Red side
VictoryAmko sama#EUNE
Riven · Top
5 / 9 / 8
39.4% KP
13,349
14.9% share
10,417g
153 CS · 5.7/m
Nimm#ZANED
Nasus · Jungle
3 / 4 / 13
48.5% KP
9,331
10.4% share
11,097g
175 CS · 6.6/m
apantsak#ΝΩΕ
Kalista · Mid
14 / 4 / 7
63.6% KP
33,397
37.4% share
14,872g
225 CS · 8.4/m
C H Λ Ø S#0000
Jinx · ADC
11 / 4 / 9
60.6% KP
27,157
30.4% share
15,853g
247 CS · 9.3/m
Skinny Beach#EUNE
Lulu · Support
0 / 5 / 20
60.6% KP
6,123
6.9% share
7,703g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
