Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 122 days ago
11 / 4 / 6
K / D / A
40.5%
Kill participation
1,206.1
Damage / min
14,058g
576.5 gold / min
10
5 placed · 0 cleared
216
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoinflip#Adeno
Gwen · Top
7 / 7 / 1
38.1% KP
21,973
28.7% share
9,989g
177 CS · 7.3/m
GothLover27#Real
Lee Sin · Jungle
4 / 10 / 8
57.1% KP
15,811
20.7% share
9,693g
138 CS · 5.7/m
Byqqu#EUNE
Irelia · Mid
7 / 9 / 7
66.7% KP
22,432
29.3% share
12,062g
155 CS · 6.4/m
Mr Hendricks#GIN
Aphelios · ADC
2 / 6 / 3
23.8% KP
11,021
14.4% share
10,539g
179 CS · 7.3/m
Alternatywka#Crack
Lulu · Support
1 / 10 / 8
42.9% KP
5,325
7% share
6,590g
26 CS · 1.1/m
Red side
VictorySuykun#PKMN
Shen · Top
2 / 4 / 15
40.5% KP
14,539
13.8% share
9,609g
152 CS · 6.2/m
Pan Wukong#1v9
Wukong · Jungle
15 / 2 / 17
76.2% KP
26,327
25% share
13,840g
157 CS · 6.4/m
apantsak#ΝΩΕ
Kalista · Mid
11 / 4 / 6
40.5% KP
29,408
27.9% share
14,058g
216 CS · 8.9/m
FlorWin#EUNE
Miss Fortune · ADC
13 / 7 / 8
50% KP
28,554
27.1% share
14,293g
164 CS · 6.7/m
Hooded Hero#EUNE
Blitzcrank · Support
1 / 4 / 20
50% KP
6,465
6.1% share
7,553g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
