Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 119 days ago
10 / 10 / 14
K / D / A
64.9%
Kill participation
1,090.1
Damage / min
19,948g
582.4 gold / min
19
8 placed · 3 cleared
305
8.9 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvampire heart#ゼロから
Kennen · Top
14 / 4 / 3
44.7% KP
39,652
27.1% share
15,101g
220 CS · 6.4/m
Tekkan#EUNE
Shyvana · Jungle
9 / 9 / 11
52.6% KP
27,143
18.5% share
15,552g
222 CS · 6.5/m
Papigares#EUNE
Twisted Fate · Mid
6 / 5 / 10
42.1% KP
21,589
14.8% share
17,230g
241 CS · 7/m
wojanek JD#1029
Ezreal · ADC
6 / 9 / 13
50% KP
46,760
32% share
15,258g
244 CS · 7.1/m
Comeback is here#14005
Karma · Support
3 / 10 / 15
47.4% KP
11,183
7.6% share
10,756g
46 CS · 1.3/m
Red side
VictoryAndreas Zabujca#EUNE
Dr. Mundo · Top
3 / 4 / 7
27% KP
18,725
14.2% share
14,635g
261 CS · 7.6/m
Gotsyk#CWL
Jarvan IV · Jungle
8 / 10 / 8
43.2% KP
21,293
16.1% share
15,982g
249 CS · 7.3/m
veke00#EUNE
Brand · Mid
6 / 7 / 10
43.2% KP
26,124
19.8% share
14,361g
261 CS · 7.6/m
apantsak#ΝΩΕ
Kalista · ADC
10 / 10 / 14
64.9% KP
37,337
28.3% share
19,948g
305 CS · 8.9/m
egw1999#EUNE
LeBlanc · Support
10 / 7 / 17
73% KP
28,496
21.6% share
13,247g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
