Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 118 days ago
3 / 12 / 10
K / D / A
38.2%
Kill participation
824
Damage / min
12,354g
372.1 gold / min
24
10 placed · 2 cleared
213
6.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlorWin#EUNE
Gragas · Top
10 / 9 / 6
47.1% KP
28,991
22.3% share
12,376g
177 CS · 5.3/m
petrzalsky princ#zeen
Kayn · Jungle
12 / 5 / 5
50% KP
30,407
23.4% share
18,592g
250 CS · 7.5/m
apantsak#ΝΩΕ
Anivia · Mid
3 / 12 / 10
38.2% KP
27,358
21.1% share
12,354g
213 CS · 6.4/m
eladtkgs12#EUNE
Caitlyn · ADC
8 / 8 / 4
35.3% KP
33,655
25.9% share
15,594g
258 CS · 7.8/m
kuutti#EUNE
Bard · Support
1 / 10 / 10
32.4% KP
9,443
7.3% share
10,272g
39 CS · 1.2/m
Red side
VictoryJanicsák Vecna#EUNE
Kalista · Top
4 / 14 / 8
27.3% KP
25,537
15.6% share
13,001g
232 CS · 7/m
PTA Viego#slopp
Viego · Jungle
14 / 7 / 18
72.7% KP
40,163
24.6% share
17,983g
219 CS · 6.6/m
el primo#1312
Ahri · Mid
16 / 7 / 12
63.6% KP
34,302
21% share
15,859g
226 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 4 / 16
52.3% KP
52,347
32.1% share
16,316g
274 CS · 8.3/m
the chosen one#ekko
Thresh · Support
3 / 3 / 26
65.9% KP
10,830
6.6% share
10,228g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
