Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 118 days ago
5 / 5 / 8
K / D / A
41.9%
Kill participation
710.7
Damage / min
13,186g
470.6 gold / min
18
7 placed · 2 cleared
246
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Zaahen · Top
0 / 8 / 1
4.5% KP
9,748
12% share
8,606g
181 CS · 6.5/m
S I V L A#GTP
Talon · Jungle
7 / 9 / 2
40.9% KP
18,777
23.2% share
11,682g
221 CS · 7.9/m
Nagi Seishirø#Fog
Yasuo · Mid
8 / 3 / 4
54.5% KP
23,486
29% share
13,401g
273 CS · 9.7/m
Hopeful Jordan#EUNE
Seraphine · ADC
4 / 6 / 9
59.1% KP
20,339
25.1% share
10,688g
198 CS · 7.1/m
FLIRT WITH MΟURI#1502
Alistar · Support
3 / 5 / 12
68.2% KP
8,588
10.6% share
8,203g
20 CS · 0.7/m
Red side
VictoryTheTiltedIPotato#UNOWN
Gnar · Top
7 / 1 / 6
41.9% KP
20,204
19.4% share
13,910g
237 CS · 8.5/m
q q#0111
Jarvan IV · Jungle
14 / 0 / 14
90.3% KP
38,307
36.8% share
16,741g
223 CS · 8/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 5 / 8
41.9% KP
19,912
19.1% share
13,186g
246 CS · 8.8/m
TakaTaka#EUNE
Brand · ADC
4 / 7 / 6
32.3% KP
21,051
20.2% share
11,448g
209 CS · 7.5/m
Dominance#0009
Soraka · Support
1 / 9 / 16
54.8% KP
4,604
4.4% share
8,529g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
