Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 117 days ago
12 / 10 / 8
K / D / A
55.6%
Kill participation
1,069.1
Damage / min
14,092g
482.9 gold / min
25
10 placed · 5 cleared
245
8.4 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCoulrophobia#6667
Rumble · Top
10 / 11 / 5
41.7% KP
24,744
17.4% share
13,221g
187 CS · 6.4/m
Koxtroll#uwu
Lee Sin · Jungle
6 / 4 / 13
52.8% KP
26,417
18.6% share
14,269g
210 CS · 7.2/m
APHELIKING#6666
Aphelios · Mid
3 / 10 / 11
38.9% KP
17,581
12.4% share
11,843g
188 CS · 6.4/m
edru#goat
Ezreal · ADC
15 / 3 / 6
58.3% KP
60,813
42.9% share
18,283g
251 CS · 8.6/m
LILYA 444 EVR#HEART
Sona · Support
2 / 8 / 21
63.9% KP
12,349
8.7% share
10,190g
15 CS · 0.5/m
Red side
Defeatapantsak#ΝΩΕ
Kalista · Top
12 / 10 / 8
55.6% KP
31,201
25.4% share
14,092g
245 CS · 8.4/m
Fame#2424
Skarner · Jungle
8 / 6 / 15
63.9% KP
25,765
21% share
13,906g
170 CS · 5.8/m
wojanek JD#1029
Syndra · Mid
5 / 8 / 6
30.6% KP
24,522
19.9% share
10,725g
234 CS · 8/m
FRAME MOGGED#LOW
Fiora · ADC
4 / 4 / 11
41.7% KP
26,065
21.2% share
14,751g
232 CS · 7.9/m
angst#zxc
Blitzcrank · Support
7 / 8 / 11
50% KP
15,390
12.5% share
9,787g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
