Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 117 days ago
7 / 12 / 7
K / D / A
36.8%
Kill participation
831.5
Damage / min
17,943g
403.8 gold / min
38
11 placed · 9 cleared
285
6.4 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
5
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaynYouNot#EUNE
Darius · Top
9 / 4 / 11
52.6% KP
32,093
17.4% share
16,950g
266 CS · 6/m
WashedChallanger#IHFN
Jarvan IV · Jungle
9 / 9 / 23
84.2% KP
42,059
22.8% share
20,449g
288 CS · 6.5/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 12 / 7
36.8% KP
36,946
20% share
17,943g
285 CS · 6.4/m
lmaos#yes
Caitlyn · ADC
13 / 10 / 11
63.2% KP
63,586
34.4% share
25,762g
388 CS · 8.7/m
T1 Chela#EUNE
Milio · Support
0 / 8 / 23
60.5% KP
10,121
5.5% share
11,457g
20 CS · 0.5/m
Red side
VictoryEE Netanyahu#gaza
Ryze · Top
8 / 9 / 10
41.9% KP
45,860
23.1% share
20,517g
404 CS · 9.1/m
rerank1#who
Lee Sin · Jungle
11 / 8 / 17
65.1% KP
39,544
19.9% share
20,070g
247 CS · 5.6/m
Alex93ovo#chi
Malzahar · Mid
10 / 4 / 17
62.8% KP
36,838
18.6% share
20,837g
343 CS · 7.7/m
Dran Swan#Prøxy
Aphelios · ADC
11 / 10 / 15
60.5% KP
57,727
29.1% share
24,485g
327 CS · 7.4/m
ΦwerτaxΦ#EUNE
Tahm Kench · Support
3 / 7 / 17
46.5% KP
18,384
9.3% share
13,039g
62 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
