Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 117 days ago
7 / 4 / 7
K / D / A
51.9%
Kill participation
796.1
Damage / min
12,673g
540 gold / min
9
6 placed · 1 cleared
197
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoToDrugs#EUNE
Darius · Top
3 / 6 / 1
22.2% KP
12,415
21.9% share
8,051g
135 CS · 5.8/m
Psilocybin#2123
Talon · Jungle
4 / 7 / 5
50% KP
17,564
30.9% share
11,082g
181 CS · 7.7/m
Flow1999#RIVEN
Kayle · Mid
1 / 1 / 1
11.1% KP
6,102
10.7% share
8,709g
224 CS · 9.5/m
XD丨N丨I丨G丨G丨E丨R#L9XD
Riven · ADC
6 / 6 / 3
50% KP
11,966
21.1% share
10,914g
161 CS · 6.9/m
Wait Iam Goated#xdddd
Bard · Support
4 / 7 / 8
66.7% KP
8,752
15.4% share
8,161g
27 CS · 1.2/m
Red side
VictoryBaldimir#0310
Vladimir · Top
6 / 6 / 6
44.4% KP
22,894
26.2% share
11,207g
218 CS · 9.3/m
떠오르는 달#2405
Diana · Jungle
6 / 1 / 6
44.4% KP
18,981
21.8% share
11,488g
198 CS · 8.4/m
ZARATHUSTRA#MOON
Ahri · Mid
5 / 2 / 4
33.3% KP
14,877
17.1% share
11,562g
240 CS · 10.2/m
apantsak#ΝΩΕ
Kalista · ADC
7 / 4 / 7
51.9% KP
18,682
21.4% share
12,673g
197 CS · 8.4/m
Missed Blanks#EUNE
Seraphine · Support
3 / 5 / 13
59.3% KP
11,801
13.5% share
8,455g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
