Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 117 days ago
5 / 6 / 4
K / D / A
39.1%
Kill participation
634.3
Damage / min
11,728g
510.7 gold / min
25
9 placed · 3 cleared
218
9.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDawn#0612
Jax · Top
11 / 0 / 0
47.8% KP
22,864
36.7% share
13,304g
171 CS · 7.4/m
Disintegr8#BOMBA
Diana · Jungle
6 / 1 / 3
39.1% KP
15,839
25.4% share
11,484g
229 CS · 10/m
1v3 ADcarry#EUNE
Kayle · Mid
0 / 2 / 3
13% KP
5,049
8.1% share
8,919g
218 CS · 9.5/m
apantsak#ΝΩΕ
Kalista · ADC
5 / 6 / 4
39.1% KP
14,568
23.4% share
11,728g
218 CS · 9.5/m
Θειος022#EUNE
Alistar · Support
1 / 3 / 9
43.5% KP
3,978
6.4% share
7,542g
27 CS · 1.2/m
Red side
DefeatBoschete#CHALL
Vladimir · Top
0 / 6 / 0
0% KP
11,668
19.4% share
7,514g
191 CS · 8.3/m
ionian sword#wuju
Master Yi · Jungle
3 / 6 / 3
50% KP
10,779
17.9% share
9,410g
167 CS · 7.3/m
CRINGE NPC FREAK#AIBOT
Zed · Mid
6 / 2 / 1
58.3% KP
19,200
31.9% share
9,560g
208 CS · 9.1/m
FRAME MOGGED#LOW
Fiora · ADC
3 / 5 / 4
58.3% KP
9,718
16.2% share
9,599g
186 CS · 8.1/m
Phasmaa#MEOW
Janna · Support
0 / 5 / 8
66.7% KP
8,738
14.5% share
6,135g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
