Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 116 days ago
6 / 6 / 6
K / D / A
48%
Kill participation
1,080.4
Damage / min
16,566g
528.4 gold / min
30
11 placed · 2 cleared
308
9.8 CS / min
Objective control
0
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Kalista · Top
6 / 6 / 6
48% KP
33,870
31.9% share
16,566g
308 CS · 9.8/m
Nlrvanaflame#EUNE
Rengar · Jungle
15 / 6 / 4
76% KP
38,045
35.8% share
16,359g
237 CS · 7.6/m
shaitan#4444
Ivern · Mid
3 / 1 / 15
72% KP
11,313
10.7% share
9,993g
113 CS · 3.6/m
SYZYF#EFYRA
Lucian · ADC
1 / 4 / 5
24% KP
12,757
12% share
13,174g
262 CS · 8.4/m
GoIdenDawn#EUNE
Karma · Support
0 / 4 / 15
60% KP
10,199
9.6% share
8,407g
26 CS · 0.8/m
Red side
DefeatHippityHop#Hop
Shen · Top
1 / 5 / 10
52.4% KP
8,106
9% share
9,375g
168 CS · 5.4/m
Toshinori Yagi#53X
Jarvan IV · Jungle
6 / 6 / 10
76.2% KP
16,788
18.7% share
12,342g
172 CS · 5.5/m
ZEPSUTYKEEFIR#EUNE
Sylas · Mid
8 / 3 / 8
76.2% KP
28,511
31.8% share
13,038g
246 CS · 7.8/m
A1M#EUNE
Ashe · ADC
5 / 6 / 6
52.4% KP
22,048
24.6% share
15,683g
320 CS · 10.2/m
Maciuś z klanu#6769
Seraphine · Support
1 / 5 / 10
52.4% KP
14,215
15.9% share
8,042g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
