Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 116 days ago
4 / 8 / 13
K / D / A
48.6%
Kill participation
1,083.5
Damage / min
15,406g
527.6 gold / min
14
6 placed · 4 cleared
247
8.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory13cm ofpuregold#ofpur
Shen · Top
3 / 8 / 14
42.5% KP
10,703
8.6% share
9,222g
139 CS · 4.8/m
KNEEL 4 ATARAXIA#2910
Hecarim · Jungle
16 / 6 / 12
70% KP
38,899
31.2% share
18,784g
265 CS · 9.1/m
pierd six seven#kupa
Syndra · Mid
9 / 7 / 12
52.5% KP
31,236
25.1% share
16,589g
279 CS · 9.6/m
KOMM SUSSER TOD#focus
Vladimir · ADC
9 / 6 / 10
47.5% KP
30,868
24.8% share
15,932g
219 CS · 7.5/m
osetikaplare#EUNE
Nami · Support
3 / 8 / 28
77.5% KP
12,819
10.3% share
10,658g
28 CS · 1/m
Red side
DefeatStefanosAleksand#EUNE
Akali · Top
9 / 7 / 6
42.9% KP
26,181
20.8% share
10,603g
178 CS · 6.1/m
ig alexdolecki#VLF
Rengar · Jungle
10 / 10 / 11
60% KP
24,274
19.3% share
14,217g
202 CS · 6.9/m
Sayuri#ill
Ahri · Mid
9 / 5 / 6
42.9% KP
25,443
20.2% share
14,126g
262 CS · 9/m
apantsak#ΝΩΕ
Kalista · ADC
4 / 8 / 13
48.6% KP
31,639
25.1% share
15,406g
247 CS · 8.5/m
D4ViS#2323
Galio · Support
3 / 10 / 18
60% KP
18,397
14.6% share
9,045g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
