Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 116 days ago
7 / 12 / 2
K / D / A
45%
Kill participation
1,040
Damage / min
12,017g
483.3 gold / min
9
7 placed · 0 cleared
207
8.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExi#Pengu
Kled · Top
3 / 6 / 1
20% KP
11,273
14.1% share
9,361g
169 CS · 6.8/m
333#ć ć
Kayn · Jungle
4 / 8 / 6
50% KP
11,658
14.5% share
9,213g
99 CS · 4/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 12 / 2
45% KP
25,862
32.3% share
12,017g
207 CS · 8.3/m
BaiCai#riven
Cassiopeia · ADC
5 / 11 / 3
40% KP
11,898
14.8% share
9,934g
165 CS · 6.6/m
ZenDaR#EUNE
Senna · Support
1 / 8 / 10
55% KP
19,462
24.3% share
8,601g
50 CS · 2/m
Red side
VictoryCoulrophobia#6667
Rumble · Top
15 / 3 / 1
35.6% KP
29,428
25.8% share
13,835g
208 CS · 8.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
5 / 5 / 18
51.1% KP
20,507
17.9% share
12,472g
190 CS · 7.6/m
KOMM SUSSER TOD#focus
Vladimir · Mid
12 / 2 / 7
42.2% KP
31,724
27.8% share
13,032g
194 CS · 7.8/m
0 1#x 1
Ezreal · ADC
11 / 3 / 12
51.1% KP
26,149
22.9% share
15,158g
211 CS · 8.5/m
pawelekglo#glo
Thresh · Support
2 / 7 / 23
55.6% KP
6,464
5.7% share
8,466g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
