Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 116 days ago
1 / 8 / 24
K / D / A
62.5%
Kill participation
390
Damage / min
11,232g
304.5 gold / min
137
47 placed · 15 cleared
31
0.8 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaxenGunslinger#EUNE
Zaahen · Top
10 / 10 / 4
35% KP
46,722
28.1% share
17,040g
282 CS · 7.6/m
DaxRages#FREAK
Aatrox · Jungle
5 / 8 / 14
47.5% KP
26,884
16.2% share
14,106g
225 CS · 6.1/m
LOW IQ SERVER XD#HAHA
Locke · Mid
14 / 9 / 6
50% KP
36,757
22.1% share
16,128g
234 CS · 6.3/m
rerank1#who
Tristana · ADC
10 / 10 / 12
55% KP
41,537
25% share
20,962g
274 CS · 7.4/m
apantsak#ΝΩΕ
Leona · Support
1 / 8 / 24
62.5% KP
14,384
8.7% share
11,232g
31 CS · 0.8/m
Red side
VictorySisyphus#15975
Tryndamere · Top
5 / 8 / 17
50% KP
35,026
19.8% share
18,694g
322 CS · 8.7/m
Frank612#EUNE
Sylas · Jungle
14 / 3 / 15
65.9% KP
43,776
24.7% share
19,167g
268 CS · 7.3/m
gojo#yse
Yasuo · Mid
9 / 9 / 10
43.2% KP
36,366
20.5% share
18,263g
320 CS · 8.7/m
nao jinguji#flow
Vayne · ADC
13 / 8 / 12
56.8% KP
48,191
27.2% share
20,247g
284 CS · 7.7/m
szolim#meow
Braum · Support
3 / 12 / 27
68.2% KP
13,675
7.7% share
11,217g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
