Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 115 days ago
6 / 10 / 4
K / D / A
52.6%
Kill participation
615
Damage / min
13,595g
456 gold / min
18
11 placed · 2 cleared
237
7.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrerank1#who
Malphite · Top
4 / 6 / 24
59.6% KP
25,680
20.9% share
11,763g
143 CS · 4.8/m
Regnum#EUNE1
Shaco · Jungle
22 / 2 / 6
59.6% KP
29,399
23.9% share
18,309g
185 CS · 6.2/m
Mléčný řez#1001
Kassadin · Mid
9 / 0 / 10
40.4% KP
29,849
24.3% share
13,561g
236 CS · 7.9/m
Nosferatus#karth
Karthus · ADC
11 / 9 / 10
44.7% KP
30,969
25.2% share
14,457g
212 CS · 7.1/m
vKKevin#EUNE
Leona · Support
1 / 2 / 16
36.2% KP
6,930
5.6% share
9,177g
26 CS · 0.9/m
Red side
DefeatFrank612#EUNE
Sylas · Top
5 / 9 / 1
31.6% KP
14,142
17.6% share
12,302g
188 CS · 6.3/m
SommerLiebe#EUNE
Taliyah · Jungle
2 / 12 / 10
63.2% KP
17,909
22.3% share
12,038g
251 CS · 8.4/m
Nagi Seishirø#Fog
Yone · Mid
4 / 9 / 4
42.1% KP
25,035
31.2% share
10,045g
202 CS · 6.8/m
apantsak#ΝΩΕ
Kalista · ADC
6 / 10 / 4
52.6% KP
18,336
22.9% share
13,595g
237 CS · 7.9/m
Lwec Kozimera#JHKiC
Lulu · Support
2 / 8 / 7
47.4% KP
4,733
5.9% share
7,514g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
